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The Grixis necromancers draw upon specialized powers from every shard-undead thoctars for heavy cavalry, undead mages for missile support, undead generals to lead the charge, and even undead dragons for raw destructive potential. Every death at the claws of the Grixis hordes becomes a lesson in zombie arithmetic: one soldier lost, one undead minion gained. Now that the planes have converged, the lid to the coffin has been thrown wide open, and its hordes of blood-hungry fiends swarm outward, led by liches and necromancer barons.Īs Grixis advances on the other shards, its forces grow. It festered for centuries, becoming a hellscape of demons and the undead. Grixis was a closed coffin, a world locked out of the mana of light and life. Puppeteered by Bolas, the mage sect known as the Seekers of Carmot drives Esper into the very kind of anarchic conflict its society scorns. Meanwhile, castes of Bant knights and power-greedy Grixis necromancers have glimpsed the potential of etherium and covet its advantages for themselves. Prophecy-driven elves and blood-crazed barbarians seem to think Esper is some kind of sporting ground. Now that the shards have merged, Esperites seek to plunder the other shards for carmot, but they must fight off the chaotic forces of the other planes at the same time. But their etherium stores were running out, and the formula for its creation involves a red stone called carmot, which is nowhere to be found on Esper. The mages and sphinxes of Esper sought to control every aspect of their environment-the flora, the fauna, and even the sky-through the power of the magical alloy etherium. The same virtue that formed the foundation of their society has become their downfall in war. Accustomed to orderly ritual combat, the all-out planar brawl catches them almost defenseless. Knights ride onward to fend off hordes of zombies, goblins, and viashino.īut they're finding the fight to be stacked against them. Angels go forth to rid the skies of demonic forces and to shield the plane from dragonfire. Bant's smaller nations have united into one mighty army to defend its peoples and values, and to march on the shards that threaten them. And the mages of Esper see Naya as a wild animal in need of etherium refinement-or a snug harness.īant's enemies now wage war not only on their physical borders, but on their orderly ideals as well. Prides of nacatl leonin have been scattered, torn by confusion and infighting, their leadership swayed by dark powers.ĭrawn by Naya's natural beauty-and thirsting for its living energy-the undead of Grixis have infiltrated the jungle on a campaign of domination. The massive behemoths worshipped by the elves and humans of the shard run rampant, indiscriminately tearing through foreign lands. The shard of Naya, once a lush, untainted jungle paradise, has been burned by the touch of war. As Alara's cultures merge, the global war between the former shards intensifies, thanks to the machinations of elder dragon planeswalker Nicol Bolas. Each shard, formerly a world unto itself, is now a part of the massive world of Alara. All five shards overlap with the others, creating a chaotic blend of magics that feed the power of a mana-storm known as the Maelstrom. The game has the great potential, so it is definitely worthy playing.Alara's convergence is complete. If you try to kill some little monsters in the jungle, they will join your team. Instead, you receive the possibility to improve your character's skill that allows you to play your favourite style of the game and to adjust yourself to the current situation of your team. The second aspect of this game, that resembles it to Heroes of the Storm and distinguishes from League of Legends or Doty, is the fact that there are no objects in the game which improve the character. The team is there to support every member and try to drag all weaker players to the victory.
#SHARDS OF WAR HOW TO#
This solution is extremely useful, because even the beginner, who has just started learning how to play the Shards of War, won't be behind the others only for the fact of playing for the first time. So, in this game there are no levels of the singe character, but of the whole team. In this production the creators stood up for the cooperation between the players during the team fights and during the battles in the particular alleys.
#SHARDS OF WAR FREE#
Shards of War is a free MOBA browser game, situated in the world immersed in a war.
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