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Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.Fixed NPC reaction when bumping into them.Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.Fixed an issue where it wasn't possible to pick up loot from drones.V won't continuously fidget in Character Creation anymore.Added an option to modify V's face and body at Ripperdoc clinics.Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.Inverted camera axis will now also apply to Photo Mode.Please note that this option becomes available only after you invite Nibbles to V's apartment. You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Remember that your high scores in the in-game and mobile versions are separate, though.
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Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments.
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Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.Īdded some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features. Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms.
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If you have any questions about Overwatch 2 or anything else I cover, please feel free to get in touch on Twitter. Apologies about the Heardle and Quordle posts if you don't care about those.
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You'd be doing me a solid, too - it's a great way to support me and my work at no cost.
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In any case, here’s hoping we start to see significant accessibility improvements in Overwatch 2 soon.įor more news and updates on Overwatch 2 and other games, follow my Forbes blog ! You'll get a weekly round-up email that includes everything I publish. Kiriko players, in particular, could benefit given that she has the ability to cleanse teammates of various statuses. Being able to see at a glance if a teammate is frozen, hacked, sleeping or burning without needing to hear them call that out could be beneficial to many. I do think these persistent health and status indicators could improve accessibility as well. As someone who plays Support heroes a lot, knowing how much health each ally has at a glance would help a lot in terms of deciding who to heal first. If you’ve ever used the in-game replay system or watched an Overwatch League match, you’ll understand what I mean.
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Displaying their Ultimate charge level there would help too. On the subject of the HUD, it would be enormously useful for some players (including me) to have indicators for teammates’ health and status on screen at all times. Being able to adjust the sizes of text elements or even the font itself might help. The on-screen text looks smaller than it was in Overwatch 1, and the blocky font seems harder to read. One of Blizzard’s major design goals for Overwatch 2 was to reduce clutter. A while back, Overbuff suggested including a mono audio toggle.Ī more customizable UI would be very helpful too. Overwatch 2 could also do with enemy footstep indicators, similar to Fortnite. I’m not an expert on this front by any stretch of the imagination, but I’d like to see more studios, especially one with the resources that Blizzard has at its disposal, to include better accessibility features.įor one thing, it would be helpful to include directional arrows alongside subtitles in Overwatch 2 to indicate the source of the sound. You can adjust the camera shake levels, add subtitles (with a few options for the level of detail), change ally and enemy silhouette colors to address color blindness and turn on text-to-speech. As things stand, though, the in-game accessibility menu only has a few tabs. I understand that Team 4 is working on accessibility improvements. But it seems like Overwatch 2 could still use more robust accessibility options.
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